We use cookies to enhance your experience. By continuing to visit this site you agree to our use of cookies. More informations under Impressum & Privacy

ZOMBIE URBANISM

Prof. Peter Trummer
in collaboration with Alan Clara
|2015|

Within the contemporary City, a new kind of architectural object emerges. An object, which looks like a building, has all the features needed to function as a building, and belongs to our city, but is totally empty or hardly occupied; a zombie building, which defines a post-human urbanism for the first time in the history of human settlement: an urbanism, which is not made for people but only for design. According to the data described by Matthew Soules, the most densely populated centers have more than doubled their numbers of inhabitants during the last 10 years. Due to the new wealth of the world population after the fall of the Berlin Wall and the wave of Capitalism that swept over countries like China, India, Russia and many more, the centers of world wealth have doubled their income within one decade. This tremendous increase of money has led to a new kind of architecture, whereby the money was stored in building investments without expecting these buildings to make any profit because of tenants living there. The only profit should come from the natural increase in value of the premises.
This design method was applied while elaborating the bachelor thesis. The idea to produce architectural formations of real objects which are losing their autonomy of form as well as their signifier was the basis of the project. The intention is to apply Graham Harman's idea of vicarious causation: a theory based upon the principle that if two or more objects meet, they always produce a third. The techniques applied to achieve this design method focuses around the idea of a fake physics, deconstruction and reassembling.

tap for description
Zombie Urbanism Render Design Studio
Zombie Urbanism Render Manhattan Design Studio Zombie Urbanism Geometry Design Studio Zombie Urbanism Section Design Studio